(related to Problem: St. George And The Dragon)

We select for the solution of this puzzle one of the prettiest designs that can be formed by representing the moves of the knight by lines from square to square. The chequering of the squares is omitted to give greater clearness. St. George thus slays the Dragon in strict accordance with the conditions and in the elegant manner we should expect of him.


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Project Gutenberg

  1. Dudeney, H. E.: "Amusements in Mathematics", The Authors' Club, 1917

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